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Re: Open Source Games and Cheating - a paradoxum?

On Wed, Jan 22, 2003 at 11:46:31AM -0600, John Hasler wrote:
> > One possible solution is to make it so that cheating makes the game
> > totally pointless---so there's not much gratification in cheating. There
> > are probably other ways of making cheating not worthwhile for the
> > cheater.
> I was thinking more of making "cheating" part of the game in some sense,
> perhaps by making "cheaters" a different class of player.

Oh, you mean, make it a game of cheaters vs. non-cheaters? Maybe something
like having the game server *allow* you to use cheats, and see if the
non-cheating players can beat the cheaters? Fascinating idea, though I'm
not sure how easy it would be to implement.


Frank disagreement binds closer than feigned agreement.

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