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Re: Open Source Games and Cheating - a paradoxum?



Joachim writes:
> Glenn has a good point there. If 100% Cheater-freeness is technically
> unavailable, then what could we do to make it 95% or more?

How about taking it into account in the design of the game so that cheating
does not ruin the experience for non-cheating players, or incorporating it
into the game somehow?
-- 
John Hasler
john@dhh.gt.org
Dancing Horse Hill
Elmwood, Wisconsin



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