Joachim writes: > Glenn has a good point there. If 100% Cheater-freeness is technically > unavailable, then what could we do to make it 95% or more? How about taking it into account in the design of the game so that cheating does not ruin the experience for non-cheating players, or incorporating it into the game somehow? -- John Hasler john@dhh.gt.org Dancing Horse Hill Elmwood, Wisconsin