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Re: Open Source Games and Cheating - a paradoxum?

> One possible solution is to make it so that cheating makes the game
> totally pointless---so there's not much gratification in cheating. There
> are probably other ways of making cheating not worthwhile for the
> cheater.

I was thinking more of making "cheating" part of the game in some sense,
perhaps by making "cheaters" a different class of player.
John Hasler
john@dhh.gt.org (John Hasler)
Dancing Horse Hill
Elmwood, WI

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