* Bruce McIntyre (bmcintyre@primus.com.au) wrote:
>
> On Fri, Aug 17, 2001 at 02:40:35AM +0200, Michel Dänzer wrote:
> > Bruce McIntyre wrote:
> >
> > [...]
> >
> > > > Thanks for trying to describe what you see, but I'm afraid I don't get the
> > > > picture.
> > >
> > > (Scratches his head) Ok, I'll do a series of pictures
> >
> > [...]
> >
> > Thanks, I think I get it now.
> >
> >
> > > It refuses to go into a normal 1024x768 mode. Instead it goes to a reso-
> > > lution which resembles 800x600. 224 pixels are wrapped instead of pan-
> > > ned horizontally and pans are normal for 168 pixels vertically. When the
> > > modeline has only 800x600 and then 640x480, the overlap does not occur.
> ^^^^^^^^^^^^^^^^^^^^^^^^^^
> (and panning as well)
>
> > What happens if you switch resolutions with ctrl-alt-{+,-}?
>
> the same thing for + and - it seems to want to switch to 640x480, but
> the mouse ( and everything else on the screen is ghosted and repeated
> in colums. (this is where ascii art really begins to fail!)
> (stirs paints)
>
> +-----------------------------------------------------------------------+
> |
> |
> |
> |
> | \ \ \ \
> |
>
>
> each image of the mouse is made up of only a few horizontal lines...
>
> not this but this followed by
>
> # #
> ## ##
> ##### #####
> # #
> # #
One more thing...
If XF86Config-4 forces it to go into 24 bits at 800x600 there is no
margin or offset; the only trace of a problem is severe pincushioning.
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