On Mon, 2010-02-15 at 15:13 +0100, Josselin Mouette wrote: > Le lundi 15 février 2010 à 13:40 +0000, Darren Salt a écrit : > > [snip] > > > The layout sucks: a good menu is hard to do because it must not be too deep > > > (too many clicks/movements to reach an application) nor too crowded (too > > > many applications in one submenu). The Debian menu is an achievement in > > > failure itself, since it manages to be both too deep and have crowded > > > submenus. > > > > The freedesktop one is too shallow; it has crowded submenus as a result > > (particularly its games submenu, IME). > > The freedesktop.org specification does not impose a layout. You are > probably talking about the KDE, GNOME or Xfce menu. > > > The Debian menu could probably do with a little splitting up here and there > > (sgt-puzzles, for example, adds quite a few menu entries to Games→Puzzles), a > > bit of merging here and there... > > So, I take you will propose to split the Puzzles menu into Easy Puzzles > and Hard Puzzles? Or by the first letter? > > If one package alone adds enough entries to make a submenu unusable, > maybe the problem is not in the menu layout but in the package. Oh, sorry, maybe I should just drop half the package to avoid confusing people. Ben. -- Ben Hutchings Humour is the best antidote to reality.
Description: This is a digitally signed message part