Re: Quake 2 sources GPL'd
> No, it doesn't apply, because quake2 is an engine for a game, not an
> interpreter for a language.
Actually the quake2 engine IS.
It's a runtime environment (you might call it interpreter) for the graphics
files and the gamei386.so (or whatever it was called)
These graphics files and the gamei386.so can be exchanged to make a very
different game out of the same engine.
The gamei386.so for the original quake2 is GPL, too, but not necessary
(as this is, i think, the only part that really depends on the
commercial data files!!!)
So the engine IS free; the original quake2 rules should go into contrib.
Think of python running a compiled python script (?)
or java running a "java program".