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Re: Quake 2 sources GPL'd



On Mon, Dec 24, 2001 at 01:42:45AM -0500, Ben Collins wrote:
> On Mon, Dec 24, 2001 at 04:01:25AM +0000, Adam Olsen wrote:
> > 
> > On Sun, Dec 23, 2001 at 10:49:33PM -0500, Ben Collins wrote:
> > > On Sun, Dec 23, 2001 at 06:57:45PM -0800, Thomas Bushnell, BSG wrote:
> > > > 
> > > > Ben Collins <bcollins@debian.org> writes:
> > > > 
> > > > > But quake2-engine does not depend on anything to fulfill it's purpose.
> > > > > It is a gaming engine, not a game. This is the same logic that applies
> > > > > to libraries and interpreters.
> > > > 
> > > > Huh?  The purpose of quake2 is not to run quake levels and be a
> > > > playable game?
> > > 
> > > The purpose of the sources released is a gaming engine. They did not
> > > release "quale2 the game", which is what the data files consist of.
> > > Notice that lots of games from Id are based on the quake3 engine. They
> > > aren't quake3, but they use the same engine, and different data files.
> > > 
> > > Do not confuse a game engine (the source released) with the game itself
> > > (the data files that they didn't release).
> > 
> > But you do agree that it requires having *some* data, no matter what
> > "game" it's for?  Which means having a Depends: quake2-data?
> > 
> > And if you wish to argue that it can be used to develop the data, then
> > you should have no problem in providing such a package of it.
> 
> Does python "Depend: some-python-script"? No, it doesn't. Python is an
> interpreter. Same logic applies for the quake2 engine. Other things will
> depend on it, not the other way around.

No, it doesn't apply, because quake2 is an engine for a game, not an
interpreter for a language.

-- 
Adam Olsen, aka Rhamphoryncus



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