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Re: Quake 2 sources GPL'd



On Sun, Dec 23, 2001 at 04:08:30PM -0800, Thomas Bushnell, BSG wrote:
> 
> Ben Collins <bcollins@debian.org> writes:
> 
> > On Sun, Dec 23, 2001 at 12:22:27AM -0800, Thomas Bushnell, BSG wrote:
> > > 
> > > Ben Collins <bcollins@debian.org> writes:
> > > 
> > > > Ok, I'm going to upload libgaming. Nothing yet has been created for it,
> > > > but it is possible. Should I upload it to contrib?
> > > 
> > > Can you give me an example of *anything* you think belongs in contrib?
> > 
> > PC emulators that require a BIOS rom. Mol requires the "MacOS ROM" file
> > from MacOS itself. Things that "Depend: ..." packages in non-free (we
> > can distribute quake2-engine as depending on nothing, since it is just
> > the engine, not a game...the games would depend on quake2-engine for
> > operation.
> 
> But, by your logic, none of those belong in contrib.
> 
> All of them have potientally useful educational value.  And all could,
> in theory, become useful if someone wrote a free alternative for the
> non-free thing they depend on.

But quake2-engine does not depend on anything to fulfill it's purpose.
It is a gaming engine, not a game. This is the same logic that applies
to libraries and interpreters.

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