Re: Debian Games Team website
Hi Markus,
On Sun, Aug 17, 2014 at 02:21:47PM +0200, Markus Koschany wrote:
>
> I just had a look. I think I need to change the output format and
> doctype to HTML5 in tasks.py, include the bootstrap stylesheets and
> change the markup of all files in the templates directory.
Sounds good.
> I guess I can do that.
Sounds even better. :-)
> The question is how can I test my results without disrupting
> other blends? Is there a simple to way to create templates on a
> per-Blend basis? Does some kind of playground or test setup for
> experiments exist?
I'm using two kinds of playgrounds:
1. My local machine running a (monthly updated) UDD clone
Remark: Currently I'm struggling hard since the code that
runs under stable has some encoding issues under testing
which I'm using on local machines. That's a big nuisance
and one of the reasons I do not make progress. :-(
2. http://blends.debian.net
^^^
If you send me a user name you want to use and a ssh-key you can
get a login on blends.debian.net.
I'd happily provide more hints if needed.
Kind regards
Andreas.
--
http://fam-tille.de
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