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Re: segmentation fault with NVIDIA 32bit part

lee schreef:
> > On Wed, Oct 07, 2009 at 01:36:58PM +0200, Sjoerd Hardeman wrote:
>> >> lee schreef:
>>> >>> On Tue, Oct 06, 2009 at 08:00:52PM -0700, David Fox wrote:
>>>> >>>> More to the point, since you have an amd64 system, why bother with
>>>> >>>> ia32 components? I don't recall any need for ia32 for nvidia.
>>> >>> Where do you get a 64bit version of X3? Or X2? Quake? Doom? Tribal
>>> >>> Trouble? And so on ...
>> >> My quake3 copy is running fine with the 64-bit nvidia drivers.
> >
> > Without having the 32bit compatibility libraries installed? I have
> > quake4 and don't know about quake3, but all games that aren't 64bit
> > seem to need the 32bit drivers.
Well, yes. This is what I've installed:
i   nvidia-glx
i   nvidia-kernel-2.6.31
i A nvidia-kernel-common
i   nvidia-kernel-source
And looking at the frame rate I must have *some* hardware acceleration.
Yet, I thought that the opengl support is in separate libraries, and
that nvidia is just a driver. A program does not use drivers as
libraries, is it? Don't you need 32 bit versions of either
libgl1-mesa-dri or libgl1-mesa-glx? Using apt-file, quake3 need a
libGL.so. I have /usr/lib32/libGL.so from the ia32-libs package.


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