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Re: Still can't get accelerated console with aty128fb!



Renaud Dreyer wrote:

> > Possible. Have you tried other depths? As the console has only 16 colors
> > anyway, there's no point in running it at more than 8 bpp...
> 
> I'll try that next, but I know someone on a B&W G3 (with Rage128)
> who gets accelerated console and the same
> " Accelerator : Unknown (32)", but at lower than 32 bit.

Maybe he was running in 24bpp, but you are in 32, or vice versa? Most gfx
chips only support full acceleration in one of those formats.


Michel


-- 
Life is like a Windows box. You never know what bluescreen you're gonna get.
 -- Forrest Gump
______________________________________________________________________________
Michel Dänzer                             ///           mdaenzer@earthling.net
                                     __  /// 	     AmigaOS/Linux(Debian/PPC)
Student of computer science at the   \\\///   Team *AMIGA*      ICQ #: 5675698
Swiss Federal Institute of Technology \\\/   AUGS member #163      IRC: CoOpER


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