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Re: Temporarily mapping non-ascii->ascii characters in gettext

On Thu, Aug 09, 2007 at 08:44:07AM +0300, Damyan Ivanov wrote:
> Do you think that finding such a "mapping" for non-latin languages it
> also possible? What about all Cyrillic, Chinese, Japanese, etc. -based
> languages?

No, and I never implied that such a mapping would be possible or
would make sense.

> Sorry if I sound rude, but wouldn't it be better if the time spent on
> working around ascii-only support is used to remove that limitation instead?

I don't have the know-how to do the work on that bug. I (looking at
the responses, wrongly) assumed that there were several "latin-based" 
languages that
could *temporarily* do such a transliteration, i.e. while the game is
beeing fixed. That's exactly why I want this at build time - this way,
the (correct) translations remain unaltered in place while the
(suboptimal) display with the transliteration would be printed (until
the game is fixed and the transliteration can be removed).

But since German seems to be the only case, I can easily do the string
substitution using sed at build time, of course. For all other
languages I suggest translators to wait with their work until the bug
(missing sprites for their language) are fixed.



      Dr. Helge Kreutzmann                     debian@helgefjell.de
           Dipl.-Phys.                   http://www.helgefjell.de/debian.php
        64bit GNU powered                     gpg signed mail preferred
           Help keep free software "libre": http://www.ffii.de/

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