[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Re: Bug#172189: ITP: openscenegraph -- C++/OpenGL based graphics development library.

On Wed, Dec 11, 2002 at 10:40:26PM +0200, Hugo van der Merwe wrote:

 > Description: Scene Graph graphics development library for C++/OpenGL

 How do you parse that?  "Scene Graph" + "graphics development library"
 or "Scene Graph graphics" + "development library"?  Neither makes
 sense, really.  _I_ would go for:

 Description: OpenSceneGraph (development|runtime) environment

 >  In a Scene Graph, the world is broken down into a hierarchy of nodes
 >  representing either spatial groupings of objects, settings of the
 >  position of objects, animations of objects, or definitions of
 >  logical relationships between objects such as those to manage the
 >  various states of a traffic light.

 That's a nice description of what a scene graph is (btw, please,
 lowercase), but I don't think it makes sense to have this in the
 package description.  The users of this package either already know
 what that is or don't care about it.

 >  The OpenSceneGraph supports various culling techniques, LOD nodes,
 >  state sorting, vertex arrays and display lists as part of the core
 >  scene graph. It has loaders for various common formats, including
 >  3DS, FLT, and PFB.

 s/culling techniques, LOD nodes/culling and level of detail techniques/

 The PFB format is supported only if Performer is installed...

 >  The libopenscenegraph-demos package contains a scene graph viewer and
 >  various other demos of what OpenSceneGraph can do.

 why don't you call that package just openscenegraph-demos?

 > Do you think I've touched on the more important parts now? With your
 > background it is likely you will have a better idea of what is
 > important for the description...

 One of the key selling points of OSG is that the API is simple and
 relatively easy to learn, and as a bonus it's already familiar to
 people with Performer experience.  The other one is portability.  And
 the other one is a very good OO design.  There are also some nice
 add-ons for OSG, like osgConsole.


Reply to: