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Re: Quake 2 sources GPL'd



On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote:
> 
> Ben Collins <bcollins@debian.org> writes:
> 
> > That's not true. If it is possible to create game levels for it that are
> > free, than it is considered free. It's not like you can't get anything
> > but id's game data.
> 
> I think it depends on whether there are any actual game levels around
> which are free.
> 
> The distinction between contrib and main is not whether it is
> *possible* to create something free which the contrib software would
> be useful for; it's really whether there *is* such a thing.
> 
> If the only practical use of the engine is to run non-free levels from
> id, then it belongs in contrib.  If someone has levels (that at are
> all fun--that is, which are real games) which the engine works with,
> then it belongs (along with those levels) in main.

So if I create a game with _no_ levels, but the tools to create them,
then is it none-free? Just because the only ones available are non-free,
doesn't preclude that it is possible to create your own. The engine has
much more uses than just to play games (as the README in the source
says, also for educational purposes).

-- 
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/                   Ben Collins    --    Debian GNU/Linux                  \
`  bcollins@debian.org  --  bcollins@openldap.org  --  bcollins@linux.com  '
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