[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Re: [not OT] Release Date of Woody?



On Thu, Dec 21, 2000 at 02:25:58AM +0100, Jan Martin Mathiassen wrote:
> On Tue, Dec 19, 2000 at 09:59:19AM -0500, xsdg wrote:
> > *Please do not CC me*
> > 
> > On Tue, Dec 19, 2000 at 01:34:04PM +0100, Jan Martin Mathiassen wrote:
> > > On Tue, Dec 19, 2000 at 10:09:29PM +1100, Hamish Moffatt wrote:
> > > > As opposed to Debian, where we have no incentive to accomplish anything?
> > > 
> > > you really don't understand how geeks work...
> > 
> > Not only is "geek" a quite ingeneral term, but all of the people
> 
> ...geek is an ingeneral term in what way? it's a rather limiting term, if
> you ask me...
> 
> > developing/using Debian (users) do not necesarily consider themselves
> > geeks.
> 
> granted, not everyone using debian consider themselves a geek, but i'm
> pretty sure everyone who develop for debian consider themselves a geek. if
> not, then they might want to re-evaluate their self-image.
they might want to re-evaluate their self-image because _you_ think they're a geek?
> 
> > In addition, though some will be the same, the incentives of
> > all of the users are not exactly the same.
> 
> thank you, captain obvious.
> 
> > > 
> > > incentive:
> > > 
> > > 1) we make stuff that's useful to us *and* others.
> > Not always
> 
> if it isn't useful, then it sucks, and it won't be included in debian. also,
> why create something that isn't useful to us? it's just a waste of time...
Would a 30-year-old programmer create childrens' software to use it?

> 
> > > 2) we get peer recognition for a job well done.
> > Not always
> 
> well, then either the job done sucks, or the package is very new... or
> highly specialized.
True, but this still _might_ not be an incentive...
> 
> > > 3) it's FUN, goddammit.
> > _Definitely not always
> 
> then what the *fuck* is the point of doing it? if it's not fun, there's no
> drive. if there's no drive, quality suffers. if quality suffers, things
> start to suck. bad. if things start to suck, the point of even bothering is
> gone.
I'm not sure about you, but I don't find hours and hours of debugging fun, yet I do it.
	--xsdg

PS: calm down...
-- 
 ___________________________________________________
/ Hildebrant's Principle:  If you don't know where  \
\      you are going, any road will get you there.  /
/    http://xsdg.hypermart.net|xsdg@softhome.net    \
\___________________________________________________/



Reply to: