Am Samstag, den 07.08.2010, 11:02 -0400 schrieb Paul Wise: > On Sat, Aug 7, 2010 at 10:50 AM, Bruno Kleinert <fuddl@tauware.de> wrote: > > > As far as > > http://qa.debian.org/developer.php?login=toddy@debian.org&comaint=yes > > says he doesn't seem to maintain any other games stuff. So I'm not sure > > if it makes sense to invite him if he's only interested in bsdgames. But > > I won't stop anybody from doing so. > > The point is that we need to grow the pkg-games team, getting an extra > person in exchange for a single package is probably a worthwile > tradeoff. Point for you, Fuddl: 0, pabs: 1 ;) > > I had a glance at the Clanlib web page, but they don't seem to maintain > > a list with games using their library :( > > Perhaps Mark Page will rectify that :) > > > I think we should only dare to overtake dead projects that seam > > finished, well polished and have good code quality, in the sense of > > portability and only APIs that are known to be stable. Otherwise I would > > stronlgy suggest not so waste time and concentrate on other stuff. > > chromium-bsu is hardly finished, polished or has great code quality, > personally I think it is still worth having in Debian and if I had > left the upstream project to rot instead of removing the non-free > stuff and reviving upstream it would be very sad. Same goes for > protozoa, alex4 and packages I maintain outside of the games team. Ok, but you revived upstream ;) Personally, I once tried to integrate a dead project into Debian, but I stopped because of moving on APIs and stuff. So personally I won't do it again, others may do it of course. Oh btw. I had a look at spacehero - DON'T REMOVE IT FROM THE ARCHIVE THAT GAME IS FUCKING GREAT FUN!!! :) I'll take care of spacehero!
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