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Re: Migration of all ioquake3 based games to a shared ioquake3 engine.



Alright, I'll make sure ioquake3 is ready for upload as soon as
possible, I just have to figure out how to get the thing to build with
Debian's libspeex rather than its included one, but that is a challenge
for tomorrow :P.

Also, I forgot to mention in my previous message, World of Padman has
one small issue when run with ioQuake3: baseq3 servers show up in the
server browser. This doesn't happen with Urban Terror run on ioQuake3,
and should be a relatively simple fix, I'll be sure to look into it
tomorrow.

Good night, and thanks for the advice,
Jack Coulter

On Mon, 2008-06-30 at 21:59 +0900, Emmet Hikory wrote:
> On Mon, Jun 30, 2008 at 9:54 PM, Jack Coulter wrote:
> > I've made the required changes to openarena but not yet committed them
> > on advice of persia to wait until my ioquake3 package has been in
> > testing a while.
> 
>     Don't worry about "a while".  The day ioquake3 migrates to testing
> is a good day to commit,  I just worry about not being able to fix any
> issues discovered in openarena in testing without either reverting or
> creating a special sid branch to track the soon to be deprecated
> version.
> 
> -- 
> Emmet HIKORY
> 
> 

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