[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Re: rott and grub-invaders packages under team maintainance



Hans de Goede schrieb:
I used the latest winrott, the version you point to is winrottGL, which is very much different (it uses openGL rendering), and was too different to easily backport any changes to the iculus.org rott Linux port.

Ah, allright. It seems I've mixed these two up.

However, I've had a closer look at your patchset yesterday and have added the few missing parts to be compatible with the former Debian patchset again. Everything compiles and seems to work fine. :)

Nevertheless, for my taste the patchset is still much too invasive, given that it's mainly applied for the gain of a high resolution renderer. Isn't it possible to port the renderer to the icculus port without pulling in megabytes of winrott code?

Cheers,
Fabian
--
Dipl.-Phys. Fabian Greffrath

Ruhr-Universität Bochum
Lehrstuhl für Energieanlagen und Energieprozesstechnik (LEAT)
Universitätsstr. 150, IB 3/134
D-44780 Bochum

Telefon: +49 (0)234 / 32-26334
Fax:     +49 (0)234 / 32-14227
E-Mail:  greffrath@leat.ruhr-uni-bochum.de


Reply to: