Hans de Goede schrieb:
I used the latest winrott, the version you point to is winrottGL, 
which is very much different (it uses openGL rendering), and was too 
different to easily backport any changes to the iculus.org rott Linux 
port.
Ah, allright. It seems I've mixed these two up.
However, I've had a closer look at your patchset yesterday and have 
added the few missing parts to be compatible with the former Debian 
patchset again. Everything compiles and seems to work fine. :)
Nevertheless, for my taste the patchset is still much too invasive, 
given that it's mainly applied for the gain of a high resolution 
renderer. Isn't it possible to port the renderer to the icculus port 
without pulling in megabytes of winrott code?