Re: bzflag segfualts
Unfortunately I don't have access to an amd64 system to test on.
Does this same error occur if using Mesa and software rendering?
It looks like this is happening during a quit. I don't know why the app
is quiting, but it looks like BzfDisplay didn't get created before the
app tried to exit.
Goswin von Brederlow wrote:
> Harald Dunkel <harald.dunkel@t-online.de> writes:
>
>>Goswin von Brederlow wrote:
>>
>>>Then just report it with reportbug and see if the maintainer can
>>>help. If it happens on 32bit too then it is not our fault.
>>>
>>
>>Here is a bt for 64bit:
>>
>>#0 BzfDisplay::setDefaultResolution (this=0x0) at BzfDisplay.cxx:123
>>123 if (!doSetDefaultResolution()) {
>>(gdb) where
>>#0 BzfDisplay::setDefaultResolution (this=0x0) at BzfDisplay.cxx:123
>>#1 0x000000000056c2c6 in dying (sig=11) at playing.cxx:501
>>#2 <signal handler called>
>>#3 0x00002aaaaca36f78 in _nv000850gl () from /usr/lib/libGLcore.so.1
>>#4 0x00002aaaaca6d855 in _nv000826gl () from /usr/lib/libGLcore.so.1
>>#5 0x00002aaaac899537 in _nv001091gl () from /usr/lib/libGLcore.so.1
>>#6 0x00002aaaacc0c8b4 in _nv000845gl () from /usr/lib/libGLcore.so.1
>>#7 0x00002aaaac8a97fe in _nv000811gl () from /usr/lib/libGLcore.so.1
>>#8 0x00002aaaaca2a9de in _nv000849gl () from /usr/lib/libGLcore.so.1
>
>
> Deep inside nvidia code. Great. No free source.
>
> MfG
> Goswin
--
Tim Riker - http://rikers.org/ - TimR@Debian.org
Linux Technologist - Tim@TI.com - http://www.TI.com/
BZFlag maintainer - http://BZFlag.org/ - for fun!
Reply to: