Re: bzflag segfualts
Harald Dunkel <harald.dunkel@t-online.de> writes:
> Goswin von Brederlow wrote:
>>
>> Then just report it with reportbug and see if the maintainer can
>> help. If it happens on 32bit too then it is not our fault.
>>
>
> Here is a bt for 64bit:
>
> #0 BzfDisplay::setDefaultResolution (this=0x0) at BzfDisplay.cxx:123
> 123 if (!doSetDefaultResolution()) {
> (gdb) where
> #0 BzfDisplay::setDefaultResolution (this=0x0) at BzfDisplay.cxx:123
> #1 0x000000000056c2c6 in dying (sig=11) at playing.cxx:501
> #2 <signal handler called>
> #3 0x00002aaaaca36f78 in _nv000850gl () from /usr/lib/libGLcore.so.1
> #4 0x00002aaaaca6d855 in _nv000826gl () from /usr/lib/libGLcore.so.1
> #5 0x00002aaaac899537 in _nv001091gl () from /usr/lib/libGLcore.so.1
> #6 0x00002aaaacc0c8b4 in _nv000845gl () from /usr/lib/libGLcore.so.1
> #7 0x00002aaaac8a97fe in _nv000811gl () from /usr/lib/libGLcore.so.1
> #8 0x00002aaaaca2a9de in _nv000849gl () from /usr/lib/libGLcore.so.1
Deep inside nvidia code. Great. No free source.
MfG
Goswin
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