Re: bzflag segfualts
Damon Chesser <Damon@damtek.com> writes:
> On Sunday 01 May 2005 05:36 am, Goswin von Brederlow wrote:
>> Damon Chesser <firstname.lastname@example.org> writes:
>> > Bzflag randomly segfaults, no other errors shown when run from a term,
>> > "segfault". Anybody else seeing this? Nvidia drivers installed 64bit,
>> > bzflag 64 bit.
>> > --
>> > Damon L. Chesser
>> > email@example.com
>> Can you run it in gdb and make a backtrace? And maybe compile it with
>> debug symbols first?
> I would be happy to, but I don't know how to do that stuff, a simple how to
> would suffice. I compiled the code for bzflag and have the same problem. In
> 32bit what I see with my hardware is like a one sec "no response time" where
> everything freezes and then I am back in the game, one to two seconds later,
> same course I was on, just farther down the road. Since I see problems on
> both the 64bit I compiled, 64bit apt-got, and 32bit apt-got, I think it is
> prob. not the code, but maybe my vid card/video drivers (nvidia) I have no
> way of testing this out. I see this "time warp" in 32bit, on two machinse
> both useing the save vid card (nvidia geforce 4 mx440). That is everything I
> know about this issue. Anything you want me to do, just let me know, or let
> me know how.
> Damon L. Chesser
Then just report it with reportbug and see if the maintainer can
help. If it happens on 32bit too then it is not our fault.