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Bug#120691: viral@debian.org: RFP: crystal -- Free and portable 3d game development kit.]

On Mon, Nov 26, 2001 at 11:35:00PM +0100, Christian BAYLE <christian.bayle@rd.francetelecom.com> was heard to say:
> > > You don't need a 3d board to try the demos since the soft renderer don't
> > > need this.
> > 
> > But if  a 3d board is available, will crystal use hardware accel ?
> > 
> > viral
> > 
> I Added menus vith software rendering option
> and menus with opengl rendering option

  btw, on this topic, from /usr/share/doc/debian-policy/menu.txt.gz:

2.1. Preferred menu structure

     Here is the authoritative list of Debian's menu structure.  Please
     not put your packages into any other sections without asking for
     permission first!

  Your packages use several sections like
"Games/CrystalSpace Levels (software)" which, unsurprisingly, are not
in the menu policy.

  The menu policy forbids this, and the ()s also cause problems for the
current sawfish menu method (although I hope that will be resolved soon,
see bug #121322)

  I suggest using hints if you want to collect CrystalSpace stuff in one


/-------------------- Daniel Burrows <dburrows@debian.org> -------------------\
|                     "Is it too late to extricate myself                     |
|                      from this plot line?"                                  |
|                     "Yes." -- Fluble                                        |
\-------- Real Programmers don't have braces. -- http://www.python.org -------/

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