Bug#120691: [email@example.com: RFP: crystal -- Free and portable 3d game development kit.]
Viral Shah wrote:
> > I discussed some issues with Daniel Burrows,
> > but I'have got some problems to know all needed libs
> > either for Build and Running and wonder if there are some fair tools in
> > dh_*
> I thought debhelper figured out all the runtime library dependencies.
> dh_shlibdeps ?
It seems to work partly, since CrystalSpace uses xlibmesa3, libz, that
don't appear. I think
it's because there are in the customized .so (ldd works on these .so
I think I will look how dh_shlibdeps do his job and customize.
Probably some build dependency are missing too.
> > I discussed some issues with a developper and I think I should create
> > /usr/include/crystalspace and keep
> > /usr/lib/crystalspace/lib
> > There is a config script that should allow to deal with this.
> Along the lines of gtk-config ?
> For large projects, this is indeed a good idea.
Yes, It's the same idea
But I didn't check yet, if it works.
> > I think shlibs is not needed since .so generated are plugins for
> > crystalspace engine
> > like .so in apache.
> Oh, ok. I thought they were libraries.
> > I ran bts retitle 120691 "ITP: crystal"
> > as suggested by a debian devel to transform RFP in ITP
> Cool !
> > You don't need a 3d board to try the demos since the soft renderer don't
> > need this.
> But if a 3d board is available, will crystal use hardware accel ?
I Added menus vith software rendering option
and menus with opengl rendering option
I made changes in place of progs, added man pages, (to be completed).
If you can make some test, or have a look if there are some policy
it would be nice
There is a new version I just uploaded still on
Thanks in advance
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