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Re: opengl problem with avidemux



On Mon, 22 Feb 2016, Nicolas George wrote:

Le quartidi 4 ventôse, an CCXXIV, Sven Arvidsson a écrit :
I'm not familiar with avidemux, but does it really use OpenGL to render
the GUI? 

For the GUI, probably not.

For the preview of the video, why not? Sync with monitor refresh is not
available in plain X11 and YUV->RGB conversion is expensive.

  in the preferences/Display menu, there are 2 lines related to OpenGl:
   the first one is labeled "video display". As I understand it, this
   means that the choice between X11 and OpenGL is actually for the video
   preview.
   the second one is "enable OpenGl support", which is rather confusing,
   as one may think that the "video display" setting was enough.
   In fact, I discovred that after checking this box, I also get
   the messsage
       "[initGUI]  OpenGL activated, initializing"...
   This means that my character's size problem is not related to OpenGl,
   but to something else. God knows what, but also may-be one of you.

cheers,
--
Pierre Frenkiel

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