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Re: opengl problem with avidemux



On Mon, 2016-02-22 at 18:01 +0100, Pierre Frenkiel wrote:
> hi,
> I have strange (for me) problem with avidemux:
> when I run it from my account, the characters are rather big (about 2
> mm)
> and there is not enough room to display the current time in the
> bottom "Time" window, so that only the seconds and milliseconds are
> seen.
> If run from any other account, the characters are much smaller, and
> the
> time display is correct (and the size of the avidemux window itself
> is a little smaller.(205 mm .vs 230 mm)
> 
> Looking at the avidemux output, I found this difference:
> for me:
>      [initGUI]  OpenGL not activated, not initialized
> for others:
>      [initGUI]  OpenGL activated, initializing... 
> (the avidemux Display is set to "X11" in both cases in the
> preferences menu)
> 
> Can anybody explain that?
> thanks in advance.

I'm not familiar with avidemux, but does it really use OpenGL to render
the GUI? 

Find out what GUI toolkit it uses and see if other applications using
the same toolkit have similar problems.

You might also want to investigate your OpenGL setup with glxinfo or
similar to make sure you're not getting software rendering.


-- 
Cheers,
Sven Arvidsson
http://www.whiz.se
PGP Key ID 6FAB5CD5

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