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Re: foobillard package



On Fri, Jan 10, 2003 at 08:12:20PM +0100, Robert Bihlmeyer wrote:
> Frank Gevaerts <frank@gevaerts.be> writes:
> 
> > I'm trying to package foobillard (http://foobillard.sunsite.dk/) for
> > debian.
> 
> Looks nice.
> 
> >   a foobillard goes to non-free, which would be a pity.
> 
> And people who have ttf-larabie-* installed will have some fonts
> double, which is also bad.
> 
> >   b The fonts are removed from the package, which gets foobillard to
> >     contrib, but with dependencies on ttf-larabie-straight and
> >     ttf-larabie-deco, both over 3 MB and 7 MB installed. This means one
> >     needs 17 MB diskspace instead of 1.3 MB
> 
> Maybe Erich Schubert is willing to split out the fonts you need in one
> or two separate packages? Have you asked him?

No. Does it really make sense ? I mean, from what I have seen, lots of
games include a few ttf-larabie fonts If these have to be split out
every time a new game is packaged, it would be better to package all
fonts individually, which would be a mess.

> >   c The fonts are replaced by free fonts. The upstream author would
> >     prefer not to do this, so this would be a debian-specific change.
> >     Also, it is not easy to find good-looking free decorative fonts.
> 
> I don't think the game would lose its soul even with plain sans-serif
> fonts (judging from the screenshots).

That's true.

> >   d solution (c), but use the original non-free fonts if they happen to
> >     be installed (maybe with a Suggests:). This would require some work.

> > 
> > What would be the best solution here ?
> 
> (d) is good but the most work. (c) is also quite acceptible. Of course
> there's always the best <eg>:

I finally chose (d). It wasn't too much work (about 20 lines of code
have been changed)

> (e) Convince Ray Larabie to use a free license. Maybe hu is content to
> release under a must-rename-derivatives condition. But consult with
> Erich and debian-legal first if you want to persue this. (Least
> programming work, but may strain social muscles.)
> 
> > Unfortunately, I do not know much about *roff.
> 
> It's not that hard to pick up the few things you need from
> groff_man(7) (kudos to Susan Kleinmann).

Thanks for the pointer

Frank
> 
> -- 
> Robbe




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