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Re: quake I for woody

Joseph Carter wrote:
> On Mon, Dec 31, 2001 at 07:02:43AM -0500, Jeff Teunissen wrote:
> > > Jeff, unless I'm mistaken you've taken over maintainence of the
> > > debian packaging of quakeforge and you have fairly current packaging
> > > in the quakeforge-current tree in their cvs. I remember that when
> > > knghtbrd decided to remove quakeforge packages from debian, it was
> > > because of technical problems with the state of the quakeforge
> > > codebase, and, it seemed to me, because of political type problems
> > > as well.
> >
> > Yeah, I'm doing the Debian stuff, at least within QuakeForge.
> The stuff outside I have done.  Back in March or so I designed a nice,
> complex, and complete system for handling gamedata.  It would work as
> long as an engine using it had fs_* Cvars and config files.  Unless of
> course you did something unexpected in your config file, in which case
> it puked. Too fancy, and it broke.

Solution without a problem. Game data must keep its name, and both registered
and unregistered Quake game data always has to be in id1.


> I can actually do the necessary work to get the shareware thing done
> next weekend (I'm going on holiday for a few days and won't have much
> time for code..)  As for the registered game installer, I've got
> something written in perl for that already, but it's not much and it
> comes with a big warning that perl is not a language I actually grok.

I have had a quake-shareware package ready for upload since I needed one to
finish the QF packages, about 3 months ago as I remember it. It's at my apt
repo, alongside the (~1 month old) QF packages that depend on it.

| Jeff Teunissen  -=-  Pres., Dusk To Dawn Computing  -=-  deek @ d2dc.net
| GPG: 1024D/9840105A   7102 808A 7733 C2F3 097B  161B 9222 DAB8 9840 105A
| Core developer, The QuakeForge Project        http://www.quakeforge.net/
| Specializing in Debian GNU/Linux              http://www.d2dc.net/~deek/

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