quake I for woody
Jeff, unless I'm mistaken you've taken over maintainence of the debian
packaging of quakeforge and you have fairly current packaging in the
quakeforge-current tree in their cvs. I remember that when knghtbrd
decided to remove quakeforge packages from debian, it was because of
technical problems with the state of the quakeforge codebase, and, it
seemed to me, because of political type problems as well.
I don't care about the politics, I just think that it is crazy that
several old releases of debian shipped with non-free quake, potato
released with a working set of quakeforge packages, and woody looks like
it's going to release without quake at all. Unless you have plans to
slip quakeforge debs into it RSN, that is.
Years ago, I used to maintain those non-free, binary-only packages, and
I didn't pass on maintainence with the expectation that quake would be
removed from the archive entirely later down the line. I would rather
see those nasty old packages copied from hamm (or was it rexx) woody
than see a woody release with no quake at all. I'd much rather see
quakeforge or some other quake code base in contrib.
Can we do something about this?
see shy jo, who hasn't played quake or doom in years
 Which don't seem fully resolved to me; they're still merging
code and have not produced an easily usable game with nicities
like menus). But maybe it's usable and just hard to use, which
documentation can solve well enough.
 Or main, if Ben insists. And yeah, if necessary, I'm volenteering,
though I'd not be able to give it the time it probably requires.