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Re: Quake 2 sources GPL'd



On Sun, Dec 23, 2001 at 03:44:16AM -0500, Zephaniah E. Hull wrote:
> On Sat, Dec 22, 2001 at 11:50:00PM -0800, Thomas Bushnell, BSG wrote:
> <snip>
> > If there *are* playable levels available for quake2 (which need
> > nothing in the way of non-free game data) then of course it belongs
> > (along with those levels) in main.
> 
> Uhm, guys.
> 
> You need much more then just free maps, you also need replacement fonts
> and other graphics. (Stuff used for the console, the menu, the in game
> HUD, and a few other things.)
> 
> Replacements for those are unlikely to exist now, and will take a while
> to generate.

As I said. The engine is meant to develop games for. Just because no one
has developed games for a development system (the engine), doesn't make
it contrib.

You people need to think of it as an interpreter of the data files. Do
not judge the engine based on the data files that are available for it
(else we'll have to start judging script interpreters and libraries the
same way).

Ben

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