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Re: Snes9x and Quake in main



On Mon, Jan 15, 2001 at 02:49:25PM -0600, David Starner wrote:
> Actually, if I understand the issues for Quake, there's no non-trivial
> .pak that doesn't depend on non-free material. All .pak's that were
> created while Quake was selling were required to depend on the
> .pak's that came with the commerical (not the shareware) version of
> quake. Joesph Carter (the maintainer for Quake, IIRC) is working on a
> project on Sourceforge for a completely free .pak - I assume he would
> package it if it were useful.

You don't.  When Quake was GPL'd, several projects sprang up anew, some
based on non-free data, some based on entirely new data.  What data they
depend on (the QuakeC source) has been freely licensed.  Unless they also
use Quake's color palette, which has a "You gotta be kidding, it's a list
of gradients!  I don't care what you do with it!" sort of license.  =)

-- 
Joseph Carter <knghtbrd@debian.org>                Free software developer

* boren tosses matlab across the room and hopes it breaks into a number
  aproaching infinite peices

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