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Re: could we have Tales of MajEyal in Debian ?



dropping manoj's e-mail id as it bounces -

On 03/03/2020, Carlos Donizete Froes <coringao@riseup.net> wrote:
> Hi Shirish,
>

<snipped>

>
> I am not DD or DM, but I am interested in packaging it, where I downloaded
> the full
> version of the source code to learn more about the license part of the files
> and the
> compilation to be tested[1][2].
>
> [1] https://te4.org/download
>
> [2] http://te4.org/dl/t-engine/t-engine4-src-1.6.7.tar.bz2
>
> Regarding the game license, it is apparently acceptable to be in Debian.
>
> I currently used the libraries to test: "make, premake4, libopenal-dev,
> libpng-dev,
> libsdl2-dev, libsdl2-image-dev, libsdl2-mixer-dev, libsdl2-ttf-dev,
> libvorbis-dev".
>
> I had to add a command in the file "premake4.lua" to fix a bug that was not
> finding SDL2.
>
> === added command ===
>
> configuration { "linux", "gmake" }
>         buildoptions { "`pkg-config --cflags sdl2`" }
>         linkoptions { "`pkg-config --libs sdl2`" }
>
> === end ===
>

Dunno if you saw this or not, just came across this interesting bug on libsdl2

https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=951087

> I can create a patch with this fix in the package, but here's the tip for
> the upstream in
> the next version of the game. :)
>
> If you allow me, I will start the packaging with the name "tome" (Tales of
> Maj'Eyal).
>
> Thanks!
>
> --
> ⢀⣴⠾⠻⢶⣦⠀ Carlos Donizete Froes [a.k.a coringao]
> ⣾⠁⢠⠒⠀⣿⡁ Debian Wiki: https://wiki.debian.org/coringao
> ⢿⡄⠘⠷⠚⠋⠀ GPG: 4096R/B638B780
> ⠈⠳⣄⠀⠀⠀  2157 630B D441 A775 BEFF  D35F FA63 ADA6 B638 B780
>


-- 
          Regards,
          Shirish Agarwal  शिरीष अग्रवाल
  My quotes in this email licensed under CC 3.0
http://creativecommons.org/licenses/by-nc/3.0/
http://flossexperiences.wordpress.com

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