Re: teeworlds security issues / Stretch
On Sat, Aug 24, 2019 at 01:06:04PM +0200, Markus Koschany wrote:
> Am 24.08.19 um 11:59 schrieb Moritz Mühlenhoff:
> > On Wed, Aug 21, 2019 at 12:23:27PM +0200, Dylan Aïssi wrote:
> >> Hi Moritz,
> >> Le mar. 20 août 2019 à 16:58, Moritz Muehlenhoff <firstname.lastname@example.org> a écrit :
> >>> the security issues fixed in teeworlds in your 0.7.2-5 upload:
> >>> https://packages.qa.debian.org/t/teeworlds/news/20190506T060339Z.html
> >>> are still unfixed in oldstable/Stretch. Shall we just remove it by
> >>> the next point release or do you think it's still useful to get
> >>> it fixed in oldstable-security?
> >> I don't use teeworlds, I tried to fix RC bug to release Buster. It
> >> should be better to ask to the Debian Games Team (in CC) what they
> >> prefer. Currently, I have a very limited internet access and I will
> >> not be able to work on this before the next point release.
> > Ack, makes sense. If anyone from the Debian Games Team intends to
> > address this in Stretch, please speak up in the next days, otherwise
> > I'll file a removal request for the Stretch 9.10 point release, seems
> > fine to phase out networked multi player games affected by security
> > bugs in oldstable (not sure if teeworlds 0.6 from oldtable even works
> > with current 0.7 multiplayer servers).
> I agree with the removal of Teeworlds from Stretch. The 0.6 series is
> not network-compatible with 0.7, so players won't be able to join newer
> servers anyway.
Thanks, I've just filed an "rm" request for the upcoming 9.10 point release.