Hi,
On Sun, 12 Nov 2017 19:15:33 +0530
Nandakumar Edamana <nandakumar@nandakumar.co.in> wrote:
Hi,
On Sunday 12 November 2017 07:09 PM, Shlomi Fish wrote:
I just downloaded your tarball, compiled it and tried to run
"./black-hole-solve --game black_hole 2.bh.board", but I just got
"Segmentation fault (core dumped)". However, I understand that you've
spent so much time in that. Really appreciate the work.
The segfault is not supposed to happen. Some questions:
1. Which commands did you use to build it?
2. What are the contents of 2.bh.board?
Seems I gave it a non-existing file. Sorry for blindly following the
README file.
That is ok - https://en.wikipedia.org/wiki/Serendipity .
I had assumed 2.bh.board is there, but it is not. However,
it means we have to handle an exception here. This is the gdb output:
(gdb) run --game black_hole 2.bh.board
Starting program:
/home/nandakumar/Downloads/software/black-hole-solver-0.14.0/black-hole-solve
--game black_hole 2.bh.board
Program received signal SIGSEGV, Segmentation fault.
__GI__IO_fread (buf=0x7fffffffd010, size=1, count=4092, fp=0x0) at
iofread.c:37
37 iofread.c: No such file or directory.
It should be fixed in version 0.16.0 released today while crediting you in
the NEWS. Thanks!
Thanks for testing!
Since I've failed to compile it, I would ask this directly rather than
testing it myself: is it a play-able game?
It is an automated solver for a game, and it should be usable.
And about Tower of Hanoi. Yes, I first thought it is really silly to put
it into Debian repo. But since there is a games-console package, and I
couldn't find a Tower of Hanoi piece there, I just thought it is
reasonable to include it. I still have no idea whether I am being silly.
Of course I have serious packages which I'd like to put into the Debian
repo. But I have zero experience with the official process, and I just
thought this simple one would be a better choice as my first experimet.
Nice! Good luck.
Nandakumar