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Re: Tower of Brahma


On Sunday 12 November 2017 08:57 PM, Shlomi Fish wrote:

for the second time - please reply to list.
Sorry, handling too many mails today, pressing buttons unconsciously.

On Sun, 12 Nov 2017 20:23:08 +0530
Nandakumar Edamana <nandakumar@nandakumar.co.in> wrote:

Thanks for the Wiki link and credits! I now see the bug is fixed.

You are welcome. Don't refer to Wikipedia simply as "Wiki" though - see
https://en.wikipedia.org/wiki/Wiki .
That's correct. But I was replying to a message that contains the term "Wikipedia". If I was writing an original message, I wouldn't have done that. In both cases, I wouldn't misuse some terms like "Linux" (Linux where it should be GNU/Linux).
I'm glad to hear the bug is fixed.

On Sunday 12 November 2017 08:15 PM, Shlomi Fish wrote:

On Sun, 12 Nov 2017 19:15:33 +0530
Nandakumar Edamana <nandakumar@nandakumar.co.in> wrote:

On Sunday 12 November 2017 07:09 PM, Shlomi Fish wrote:
I just downloaded your tarball, compiled it and tried to run
"./black-hole-solve --game black_hole 2.bh.board", but I just got
"Segmentation fault (core dumped)". However, I understand that you've
spent so much time in that. Really appreciate the work.
The segfault is not supposed to happen. Some questions:

1. Which commands did you use to build it?

2. What are the contents of 2.bh.board?
Seems I gave it a non-existing file. Sorry for blindly following the
README file.
That is ok - https://en.wikipedia.org/wiki/Serendipity .
I had assumed 2.bh.board is there, but it is not. However,
it means we have to handle an exception here. This is the gdb output:
(gdb) run --game black_hole 2.bh.board
Starting program:
--game black_hole 2.bh.board

Program received signal SIGSEGV, Segmentation fault.
__GI__IO_fread (buf=0x7fffffffd010, size=1, count=4092, fp=0x0) at
37    iofread.c: No such file or directory.
It should be fixed in version 0.16.0 released today while crediting you in
the NEWS. Thanks!
Thanks for testing!
Since I've failed to compile it, I would ask this directly rather than
testing it myself: is it a play-able game?
It is an automated solver for a game, and it should be usable.
And about Tower of Hanoi. Yes, I first thought it is really silly to put
it into Debian repo. But since there is a games-console package, and I
couldn't find a Tower of Hanoi piece there, I just thought it is
reasonable to include it. I still have no idea whether I am being silly.

Of course I have serious packages which I'd like to put into the Debian
repo. But I have zero experience with the official process, and I just
thought this simple one would be a better choice as my first experimet.
Nice! Good luck.

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