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Re: ufo-ai: can we make it?



On Sun, 07. Jul 13:59 Dmitry Smirnov <onlyjob@member.fsf.org> wrote:
> On Sat, 6 Jul 2013 06:38:46 Markus Koschany wrote:
> > Possibly the greatest problem is the huge size of the data files. The
> > source tarball is uncompressed ~900 MB large. If we were lucky we could
> > compress all files by 20-25 %.
>
> It is uncompressed because it contains 11 zip files.  However if we
> re-compress each zip file with xz and ship 11 data packages that
> create corresponding zip files from their data then perhaps size can
> be reduced a bit. I tried to re-compress some zip files to xz:
>
>  * 0maps.pk3 (~225 MiB to ~151 MiB)
>  * 0textures.pk3 (~208 MiB to 195 MiB)

That would be a good idea! We could create zip files in postinst then,
but now i wonder how long it will take on a typical computer to install
the game and to perform all those required re-compression steps. At any
rate this should be mentioned prominently in the package description.

Markus

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