On Thu, 04. Jul 22:08 Vincent Cheng <vincentc1208@gmail.com> wrote: [...] > I think that new member recruitment takes priority over everything > else; lack of manpower and resources is what I perceive to be a > pressing issue for most teams within Debian, and the Games team is no > exception. In particular, as a non-DD, I think that the sponsorship > system that's currently in place isn't working as well as it should > be. I've personally given up on using debian-mentors and the Games > team's sponsor queue (I think the last time I've even bothered with > either of them as a means to get my packages in Debian was over a year > ago), because waiting for months on end for package sponsorship is > discouraging to say the least. The one thing that works more often > than not is to prod and poke at individual DDs in private until you > get your packages uploaded, but that more or less defeats the purpose > of resources like debian-mentors. > > We need initiatives like Debian Med's MoM [1], otherwise we're just > going to face a lack of manpower and resources indefinitely, as long > as it's more hassle to get your work in Debian than it is to actually > do the work itself. Ack. I have made the same experience and i am glad that i found Adrian Glaubitz who already sponsored tons of games for me but there is certainly a limit. I can't really influence the current situation but having people who invest time in sponsoring packages and bug fixes is key to attract new members IMHO. [...] Thanks for the other suggestions. > We've had similar initiatives, e.g in the form of "gift" tags [2], but > that never seemed to have taken off. Interesting idea. Probably it is simply not very well-known. Markus
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