Re: Thoughts about removing vegastrike from the archive
On 14 June 2010 12:27, Jon Dowland <email@example.com> wrote:
> On 13/06/2010 21:02, Loïc Martin wrote:
>> The music itself is an easier target. It's 156MB in upstream's
>> archive, but half of that is wasted encoding Mono audio in a Stereo
>> file, and since the audio is computer generated in the first place you
>> can downsize it to 50MB without losing the quality.
> That's interesting. If it's computer generated, could it conceivably be
> procedurally generated in real time? That would result in a much more
> significant saving.
While it's computer-generated (like most music for OSS games, since
the cost of renting a recording studio is prohibitive, and far more
complex to manage), lots of the files don't sound at all like
tracker-produced music, so there would probably be no way to do that
for the music they already have. And what they have is already
impressive, and worth the space taken. What is not is the encoding
> Does anyone know how willing upstream are to accept space-saving changes
> which do not compromise quality?
I don't have a clue, but at least going from stereo to mono (till they
get stereo music) at half the bandwidth (96kbps) could be easy to
accept. They'd probably want their own listening tests before going to
64kbps, unless they offer both on separate archives.