Re: Adding game into repos
I have solved the permission problem and read about the FHS stucture and
my idea would be like this:
/usr/games/pyKsoko (link to /usr/share/games/pyKsoko/pyKsoko)
/usr/share/games/pyKsoko/COPYING (deleted cause its gpl so not needed or ?)
Also there are user files who are saved in Home when user starts game
Would this be ok ?
Do you build the debian package and i just deliver the sources or do i
build it and the developers just look over it ?
On 08/05/10 17:20, manuel wrote:
On 08/05/10 02:40, Paul Wise wrote:
On Fri, May 7, 2010 at 11:51 PM, manuel<email@example.com> wrote:
Could you specify what high quality means?
Mostly I mean the stuff here:
The links at the top are useful too.
I was just working me trough the list and there have some questions
About the hardcoded paths. How is it done in general and in python
Cause i tried to create the .pyKsoko dir in my home any python will
not let me to do this.
So when you start the game it should try to create that dir and copy
some templates there.
(# comented in 0.3.1 cause it is not working)
Or is is done with a script ?? I just don't know
Also as python code is not compiled thus the build system part and
some of the
Pristine Upstream Source part apply to my project?
Thanks a lot
I dont think there should be any, I wrote the code and the designer
all rights for the graphics also the levels. The sounds are from
http://sourceforge.net/projects/sokoban/ and it is only stated as
Sourceforge only generally lists the main license, usually the
situation is much more complex. For example the tarball there only
contains license info in Conch.py, which is definitely not GPL.
Yeah I will try to find a replacement
Is it non free then or is it not possible to use CC license in
Should be OK for the non-free section.
Will the game run if you don't have the music installed?
Yes it will run.