Re: Adding game into repos
[CCing you since I presume you are not subscribed]
On Fri, May 7, 2010 at 4:08 AM, manuel <firstname.lastname@example.org> wrote:
> I just finished coding my game pyKsoko and I wonder how hard it is to get it
> into the repos as a debian package.
It depends on the quality of the software and the availability of
Debian members to review your packaging and software.
> code,graphics and sounds, levels, cause I own them/have permission and have
> used GPLv3 for that
Please ensure that there are no license compatibility isssues. OpenSSL
is one, GPLv2 only (as opposed to GPLv2+) libraries are another.
> music cause it is creative commons license by-nc-sa/3.0/
That is a shame.
Will the game run if you don't have the music installed?
Personally I prefer to listen to my own music while gaming, rather
than the game music.
You might want to try and find some DFSG-free music to replace it:
> Whats next?
Ensure the software is ready to enter Debian, then create the
package, join the team and check the packaging into our SVN
or git, then get a sponsor to review the package and upload it.
There is already several Sokoban based games in Debian, is this one
unique in any way?