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Re: Adding game into repos

[CCing you since I presume you are not subscribed]

On Fri, May 7, 2010 at 4:08 AM, manuel <linuxuser-sky@gmx.de> wrote:

> I just finished coding my game pyKsoko and I wonder how hard it is to get it
> into the repos as a debian package.

It depends on the quality of the software and the availability of
Debian members to review your packaging and software.

> main-repo:
> code,graphics and sounds, levels, cause I own them/have permission and have
> used GPLv3 for that


Please ensure that there are no license compatibility isssues. OpenSSL
is one, GPLv2 only (as opposed to GPLv2+) libraries are another.

> non-free:
> music cause it is creative commons license by-nc-sa/3.0/

That is a shame.

Will the game run if you don't have the music installed?

Personally I prefer to listen to my own music while gaming, rather
than the game music.

You might want to try and find some DFSG-free music to replace it:


> Whats next?

Ensure the software is ready to enter Debian[1][2], then create the
package[3], join the team[4] and check the packaging into[5] our SVN
or git, then get a sponsor[6] to review[7] the package and upload it.

1. http://wiki.debian.org/GettingPackaged
2. http://ftp-master.debian.org/REJECT-FAQ.html
3. http://www.debian.org/doc/maint-guide/
4. http://wiki.debian.org/Games/Team
5. http://wiki.debian.org/Games/VCS
6. http://people.debian.org/~mpalmer/debian-mentors_FAQ.html
7. http://wiki.debian.org/SponsorChecklist

> http://pyksokoban.sourceforge.net/

There is already several Sokoban based games in Debian, is this one
unique in any way?



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