Re: Adding game into repos
On 07/05/10 03:05, Paul Wise wrote:
[CCing you since I presume you are not subscribed]
On Fri, May 7, 2010 at 4:08 AM, manuel<firstname.lastname@example.org> wrote:
I just finished coding my game pyKsoko and I wonder how hard it is to get it
into the repos as a debian package.
It depends on the quality of the software and the availability of
Debian members to review your packaging and software.
Well I think it has a high quality but just have a look.
Could you specify what high quality means?
I dont think there should be any, I wrote the code and the designer gave
me all rights for the graphics also the levels. The sounds are from
http://sourceforge.net/projects/sokoban/ and it is only stated as GPL on
code,graphics and sounds, levels, cause I own them/have permission and have
used GPLv3 for that
Please ensure that there are no license compatibility isssues. OpenSSL
is one, GPLv2 only (as opposed to GPLv2+) libraries are another.
music cause it is creative commons license by-nc-sa/3.0/
That is a shame.
Is it non free then or is it not possible to use CC license in debain repos?
Will the game run if you don't have the music installed?
Yes it will run.
Personally I prefer to listen to my own music while gaming, rather
than the game music.
This feature is also included :-D
You might want to try and find some DFSG-free music to replace it:
Ensure the software is ready to enter Debian, then create the
package, join the team and check the packaging into our SVN
or git, then get a sponsor to review the package and upload it.
OK i will start work me through this :-D
Well it was intended as a clone from Ksokoban so you can use the
original KDE skin and get the KDE Sokoban feeling. Also it is more like
a theme where you are working in a warehouse with Paperwork and stuff
and not just a plain game gui. It has also many levels . Just have a
There is already several Sokoban based games in Debian, is this one
unique in any way?