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Re: Adding game into repos



On 07/05/10 03:05, Paul Wise wrote:
[CCing you since I presume you are not subscribed]

On Fri, May 7, 2010 at 4:08 AM, manuel<linuxuser-sky@gmx.de>  wrote:

I just finished coding my game pyKsoko and I wonder how hard it is to get it
into the repos as a debian package.
It depends on the quality of the software and the availability of
Debian members to review your packaging and software.

Well I think it has a high quality but just have a look.

Could you specify what high quality means?
main-repo:

code,graphics and sounds, levels, cause I own them/have permission and have
used GPLv3 for that
Great!

Please ensure that there are no license compatibility isssues. OpenSSL
is one, GPLv2 only (as opposed to GPLv2+) libraries are another.

I dont think there should be any, I wrote the code and the designer gave me all rights for the graphics also the levels. The sounds are from http://sourceforge.net/projects/sokoban/ and it is only stated as GPL on Sourceforge.
non-free:

music cause it is creative commons license by-nc-sa/3.0/
That is a shame.
Is it non free then or is it not possible to use CC license in debain repos?
Will the game run if you don't have the music installed?

Yes it will run.
Personally I prefer to listen to my own music while gaming, rather
than the game music.

This feature is also included :-D
You might want to try and find some DFSG-free music to replace it:

http://freedesktop.org/wiki/Games/Resources

Whats next?
Ensure the software is ready to enter Debian[1][2], then create the
package[3], join the team[4] and check the packaging into[5] our SVN
or git, then get a sponsor[6] to review[7] the package and upload it.

1. http://wiki.debian.org/GettingPackaged
2. http://ftp-master.debian.org/REJECT-FAQ.html
3. http://www.debian.org/doc/maint-guide/
4. http://wiki.debian.org/Games/Team
5. http://wiki.debian.org/Games/VCS
6. http://people.debian.org/~mpalmer/debian-mentors_FAQ.html
7. http://wiki.debian.org/SponsorChecklist

OK i will start work me through this :-D

http://pyksokoban.sourceforge.net/
There is already several Sokoban based games in Debian, is this one
unique in any way?

Well it was intended as a clone from Ksokoban so you can use the original KDE skin and get the KDE Sokoban feeling. Also it is more like a theme where you are working in a warehouse with Paperwork and stuff and not just a plain game gui. It has also many levels . Just have a look :-D





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