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Re: [Question for the whole list, please read] Vegastrike 0.5.0 Packages Ready



On Wed, May 14, 2008 at 11:10 PM, Andres Mejia <mcitadel@gmail.com> wrote:
> On Wednesday 14 May 2008 4:44:05 pm Ivan Vucica wrote:
>> Anyways, I think it would be very beneficial if you actually split the
>> data package into five or six packages. Thus, if you fix a bug related
>> only to textures, you only need to upload the textures package. The
>> Debian archive mirrors need to sync only the textures package. Users
>> only need to update textures.
>
> It sounds like you're suggesting we use five or six source packages, otherwise
> having five or six different binary packages will indicate that there will be
> five or six packages uploaded to the archive, and thus there will be five or
> six packages that a user will need to update, even if it was a fix for one
> particular package.

Yes, I meant that :)

>
> It would be nice to split the data source into a source with the arts
> (graphics and audio files) and one for the many text files that are used, but
> I'm not sure if this is such a good idea.

That's not what I meant; text files are small and it doesn't matter if
they're in a separate file.

> I'm not sure if it's even worth
> trying to keep track of multiple source packages for one game.

It is worth it, not because of upstream bugfixes, but because of local
bugfixes. In case there's a bug in local packaging, fixing just one
package would reduce traffic between Debian mirrors and the traffic
caused by users that are updating. Both would make ftp masters and
mirror hosters happier :)

>
>> Initial and complete install and package is still 500mb (right?) but
>> upon update, a significantly smaller portion of the package needs to
>> be updated.
>>
>> I was annoyed with large updates to Alien Arena and that was the
>> primary reason I removed it.
>>
>> Also, as I suggested few threads ago, is it possible to, in
>> cooperation with upstream, create a lite data version which would be
>> available for people like me with hard drive constraints?
>
> I'm not sure upstream wants to make the lighter version of vegastrike
> themselves. You can ask again at
> http://vegastrike.sourceforge.net/forums/viewtopic.php?t=11276. They only
> gave me suggestions on what to do.

Hm, yes. Well, in case it's not possible, then it really might be
smart to pull their data files as they suggested. You'd just need to
move binary vegastrike into contrib (since data would then not be
provided by main).

>
> --
> Regards,
> Andres
>
>
> --
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>



-- 
Regards,

Ivan Vučica

OBJECT Networks :: www.objectnetworks.net
Cateia Games :: www.cateia.com

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