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Re: Checklist for packaging games



On 20/04/2008, Miriam Ruiz wrote:
> People changing computer usually save their home data and expect it to
> work in the newer one. Game maps generated from game editors are
> expected to work in different architectures. I guess it depends on the
> case, but I usually take care of that in the packages I'm more
> responsible of.
> 
> Conceptually, I think that all the game data stored should be able to
> be handled independently of the architecture the program is run on.

Indeed, I'd understand someone getting annoyed by lost savegames (my
first thought goes to several-hour-long wesnoth games) when moving a
$HOME directory from an old box to a newer one with a different
architecture.

Maw,
KiBi

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