On Sun, Apr 20, 2008 at 08:23:22PM +0200, Vincent Fourmond wrote: > Andres Mejia wrote: > >> * Game data is packaged in a separated arch indep (all) package if it's > >> big enough > >> > >> * Game data is in a separate source package if it is large > > > > Depends on what's defined as "large". Is it >50MB? >650MB? etc. > > I guess game data deserves a separated Arch: all package if it is > bigger than 1 MB (maybe even smaller). Don't forget that for a full > mirror, a Arch: any package is weighting (currently) twelve times bigger > than an Arch: all one... Yes, but that's the first point ("if it's big enough"). I think the comment was about the second one ("if it's large"). What is the good thing about a separate source package, if upstream releases it as one tarball? That people hacking the game don't need to download the data source? That makes sense, but only if it gets really really big. It adds extra administration for us, and isn't useful for most people (who either don't download the source, or have a fast connection). For mirrors, a separate source package doesn't really make a difference either (compared to a separate binary package from the same source). Also, with a separate source package there are problems with dependencies. If you have one source package, you can just use (= ${source:version}). Then the packager has tested it with this combination, and things should just work. With two packages, you will need to track if the data doesn't start changing format, or something like that. And by the way, congratulations to all new DDs around here. :-D Thanks, Bas -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html
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