Re: Checklist for packaging games
Hello,
Miriam Ruiz wrote:
> 2008/4/20, Ivan Vucica <ivucica@gmail.com>:
>> 2. Is it absolutely necessary that e.g. savegames are shareable
>> between architectures?
>
> I don't know if it's a must. At least it's important to have it in the
> checklist so that if you're ignoring it, you're doing it on purpose
> and not due to not knowing about it. For the packages in which I'm
> most involved, it's an important thing, so I take care about it. I
> don't know how serious that bug could be considered. I guess it might
> depend on the case.
Just reacting quickly: I find it very unlikely that someone is ever
going to need game saves on two different architectures (with different
endianess, as this is the biggest problem). So I don't find this is an
important problem. Game data is a completely different story.
Cheers,
Vincent
--
Vincent Fourmond, Debian Developer
http://vince-debian.blogspot.com/
-- pretty boring signature, isn't it ?
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