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Re: Checklist for packaging games



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That will definitely help newbies like me. Thank you!

I'd ask a question with regard to these points:

* Game loads game data independent of the arch endianness and word length
* Game loads and saves user data independent of the arch endianness
and word length

1. Does this mean the packager is supposed to fix upstream's code in
portions of loading data, in such a manner which clearly should be
sent to upstream and not just applied in one distro?
2. Is it absolutely necessary that e.g. savegames are shareable
between architectures?


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On Sat, Apr 19, 2008 at 5:48 PM, Miriam Ruiz <little.miry@gmail.com> wrote:
> Hi,
>
>  I thought it would be nice to have a checklist so that when packaging
>  a game we can have some kind of indicator on its status, and also so
>  we don't forget things. What do you think about this idea? Please feel
>  free to improve it!
>
>  http://wiki.debian.org/Games/Checklist
>
>  Greetings,
>  Miry
>
>
>  --
>  To UNSUBSCRIBE, email to debian-devel-games-request@lists.debian.org
>  with a subject of "unsubscribe". Trouble? Contact listmaster@lists.debian.org
>
>



-- 
Ivan Vučica

-- Croatia --

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