Re: quake3
Le jeudi 10 février 2005 à 14:35 -0800, tony mancill a écrit :
hi
> Another article recommended this, which did do the trick:
>
> echo "et.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
>
this was the problem, thank you very much
sadly quake3 work only in menu and hang in the game
:)
(GL or not)
maybee a problem with librarie ?
I will try ET ....
> Or if you use systune, add this line to /etc/systune.conf:
>
> /proc/asound/card0/pcm0p/oss:et.x86 0 0 direct
>
ok, i will see that
> disable the GL extensions when I run ET in 64-bit or else the textures
> flicker between solid black and the normal texture. The amazing thing is
> that the AMD64 is just about fast enough that the game remains playable,
> even doing all of the rendering in software...
do you think it a probleme with nvidia ? 32 bit librarie dont like 64
bit kernel ?
Is there someone with a 64 bit kernel and a 32 bit userspace who can say
if quake3 or ET work ?
thanks
-Philippe
>
--
Philippe <philippe@chocottes.cjb.net>
Reply to:
- References:
- quake3
- From: Philippe <philippe@chocottes.cjb.net>
- Re: quake3
- From: "tony mancill" <tony@mancill.com>