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Re: quake3



ET works for me. although I've found sometimes when you install the
non-apt version it doesn't always put in the libraries in the expected
place but it was easily fixed by symlinking the libraries
from /usr/X11R6/lib64 to /usr/X11R6/lib (check the sub-directories too)

On Fri, 2005-02-11 at 12:32 +0100, Philippe wrote:
> Le jeudi 10 février 2005 à 14:35 -0800, tony mancill a écrit :
> 
> hi
> 
> > Another article recommended this, which did do the trick:
> > 
> >   echo "et.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
> > 
> 
> this was the problem, thank you very much
> sadly quake3 work only in  menu and hang in the game
> :)
> (GL or not)
> maybee a problem with librarie ?
> 
> 
> I will try  ET ....
> 
> > Or if you use systune, add this line to /etc/systune.conf:
> > 
> >   /proc/asound/card0/pcm0p/oss:et.x86 0 0 direct
> > 
> 
> ok, i will see that
> 
> > disable the GL extensions when I run ET in 64-bit or else the textures
> > flicker between solid black and the normal texture.  The amazing thing is
> > that the AMD64 is just about fast enough that the game remains playable,
> > even doing all of the rendering in software...
> 
> do you think it a probleme with nvidia ? 32 bit librarie dont like 64
> bit kernel ?
> Is there someone with a 64 bit kernel and a 32 bit userspace who can say
> if quake3 or ET work ?
> 
> thanks
> 
> -Philippe
> 
> > 
> -- 
> Philippe <philippe@chocottes.cjb.net>
> 
> 
> 



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