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Re: dri_util.c:157: warning: pointer targets differ in signedness.



On Tue, Dec 28, 2004 at 06:41:38PM -0600, John Lightsey wrote:
> First let me say that if anyone would like to take over updating the
> dri-trunk-sid packages on a semi-regular basis, I'd really appreciate
> it.  I don't track the Debian X or DRI mailing lists closely enough to
> keep up with changes.

I'd like to, but I'm not sure I have the time. I'll pull the sources
over sometime over the new year and take a look.

> On Tue, 2004-12-28 at 15:00 -0800, Mike Mestnik wrote:
> > The source I'm using contains the old DRI xc.  I can see where the old xc
> > source is needed to build the OLD Xserver and Mesa is needed there to
> > build it's dri, glx, and opengl Xdrivers.  How ever I can't see why this
> > old xc code has not been diffed in to debian's Xfree86?  Would submitting
> > a patch to TDBTS help?
> > 
> 
> I'm not a member of the Debian X team so I don't speak for them, but I
> wouldn't expect that a patch of DRI's changes to XFree86 will be
> accepted.  The reason I started updating Michel Daenzer's packages was
> that I needed MergedFB support and wanted some of the fixes that were
> being incorporated into DRI.  Requests for MergedFB in Debian's X
> packages date back to June 2003.  I wouldn't imagine there will be any
> major changes to Debian's X until Sarge releases.

This is now a FAQ answered in the Debian X package docs :) Synopsis:
Debian is waiting for the modular, autotooled X.org sources to
happen before shifting to the new X release, on the grounds that
otherwise they'd have to do all the work (porting the patches,
checking it all etc etc) twice -- once for the monolithic X.org
sources and again for the autotooled sources.

> > At this time Xorg is used for most of the DRI development.  It also seams
> > that the dri, glx, and opengl Xdrivers can be built in the Mesa tree with
> > libGL and the dri_ Xdrivers.  Since Mesa is now able to build against
> > Xfree86 and Xorg this would seam to fix most of the problems.
> > 
> 
> This is news to me.  I thought the current recommended way of doing
> things was to build an Xorg xserver, glx, and libgl, then build the 3D
> drivers in Mesa.

Maybe he's referring to embedded Mesa?

Phil

-- 
http://www.kantaka.co.uk/ .oOo. public key: http://www.kantaka.co.uk/gpg.txt

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