Re: debian-user-digest Digest V2011 #1177
- To: firstname.lastname@example.org
- Subject: Re: debian-user-digest Digest V2011 #1177
- From: Ralf Mardorf <email@example.com>
- Date: Sun, 19 Jun 2011 14:25:14 +0200
- Message-id: <1308486314.2207.149.camel@debian>
- In-reply-to: <20110619104805.3258D13A50DE@liszt.debian.org>
- References: <20110619104805.3258D13A50DE@liszt.debian.org>
> > -------- Forwarded Message --------
> > From: Scott Ferguson <firstname.lastname@example.org>
> > To: email@example.com
> > Subject: Re: CPU freq scaling script
> > Date: Sun, 19 Jun 2011 20:43:49 +1000
> > On 19/06/11 18:27, Ralf Mardorf wrote:
> > >>>> I don't think it's possible to
> > >>>> use Linux for professional video productions at the moment. At least
> > >>>> some coders claim that it will take a long time until this will be
> > >>>> possible.
> > >>> From: Scott Ferguson
> > >>> Date: Sun, 19 Jun 2011 13:41:19 +1000
> > >
> > >>> Tiny little companies like Industrial Light and Magic, Pixar, Disney,
> > >>> Hanna Barbara, etc, etc....?
> > >
> > > Non of this famous companies does NLE using Linux.
> > Please show me a reference to where Industrial Light and Magic, Pixar
> > and Disney have stopped using Linux - specifically Blender. You might
> > want to also see which companies fund Blender and GIMP development.
> > > I guess if Pixar only would check emails with Linux, people would claim,
> > > they would use Linux for NLE.
> > > Please, check what they are using Linux for.
> > >
> > Just because Steve Jobs founded Pixar doesn't mean it's all Macs (it's
> > definitely not) or that Blender isn't used for editing. They run
> > Renderman for rendering - so what do they use Blender for? (no I don't
> > know what they edit with - but I'm waiting for a reference to what they
> > do use).
> > NOTE: Blender is not an email server. Oh wait - maybe they used it to
> > email people during the production of Spiderman2, Shrek(s), Lord of the
> > Rings etc... ;-D (Blender is also an NLE)
> > http://www.linuxjournal.com/article/5472
> > http://video.fosdem.org/2008/maintracks/FOSDEM2008-tuxwithshades.ogg
> > http://www.wetafx.co.nz/jobs/
> > http://www.linuxmovies.org/
> > http://icewalkerz.blogspot.com/2008/10/linux-on-hollywood-hollywood-movies.html
> > <snipped>
> > To go from "professional video productions" to
> > "Non-linear-(video)editing" is a specious argument.
> > I don't doubt there are many wanting equivalents of Mac and Windows
> > software on Linux - but it's not the same saying "it's not possible".
> > Here's some Linux software that includes NLE capability and is used for
> > "professional" production:-
> > Mistika (SGO)
> > FORScene
> > Heroine Virtual/Cinelerra-CV/Lumiera
> > Blender
> > Also currently being ported is Lightworks - due for release later this year.
> > And Linux Media Arts seem to be making money selling custom packages for
> > video production.
> > Some Motion Picture Studios Using Primarily Linux (source:
> > http://icewalkerz.blogspot.com/2008/10/linux-on-hollywood-hollywood-movies.html)
> > Digital Domain
> > Disney
> > Double Negative
> > DreamWorks
> > Flash Film Works
> > Hammerhead
> > Industrial Light & Magic
> > Rhythm & Hues
> > Sony Pictures Imageworks
> > Tippett Studio
> > Weta Digital
> > "Perhaps no commercial Linux installation is larger than DreamWorks
> > Animation, with more than 1,000 Linux desktops and more than 3,000
> > server CPUs." (note: not *just* rendering) source:
> > http://www.linuxjournal.com/article/9653
> > I'm also told (haven't been able to confirm) that all of South Park is
> > produced with Linux.(?)
> > After a bit of reading and discussions with emploers I believe it's more
> > accurate to say:- The industry has a shortage of people with experience
> > in Linux video editing software (they trained on proprietary products).
> > The work is there, the employees are not. Primarily for the same reason
> > Photoshop experience is more common than GIMP experience - not because
> > GIMP is incapable of doing much, if not all that Photoshop does (and
> > more) - but because it requires re-learning how things are done.
> > >>>
> > > Regards,
> > >
> > > Ralf
> > >
> > >
> > Cheers
All animation! Even animation needs to be cut! See my reply, where I
quoted a Linux coder, regarding to colours, regarding to the work-flow,
regarding to buggy software, e.g. Cinelerra which I would prefer for the
Switching between Photoshop and Gimp is easy to do, but other work flow
issues are hard to do and not worth the effort, since there's no valid
And btw. http://rg42.org/wiki/a3vtl still is alpha software, but I'm
fascinated of this :). Note! Linux is far away from being able to do
SMPTE sync, the standard for video/audio. How should SMPTE sync be done
today? Using librubberband? Ardour as SMPTE master only?