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Re: segmentation fault with NVIDIA 32bit part

On Wed, Oct 07, 2009 at 07:57:52AM -0700, David Fox wrote:

> I think I meant that you didn't need ia32 for nvidia. You'll of course
> need it for things that aren't available as 64-bit executables, or not
> available as source. Over here, that is a pretty short list, since I'm
> not into games much :).

Indeed --- it's fine without the 32bit things, but without, the games
won't work. I can wait because the game I want to play (X3) doesn't
work anyway and they need to fix it first. But it bothers me having
things working only 1/2 way.

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